In Part 1, we discussed knowing what your villain wants to do and what he needs to do it. In this essay, I’ll talk about creating a plan and why to use plot devices.
The next step is to write down a plan of some sort. Most goal setting programs use a time frame of 5 to 10 years or more but we’re working with a game campaign so we’re going to compress things because more action in less time makes better game. So in order to succeed, Islan Xanti needs to be able to do this within a year.
Using a Plot Device
A plot device is an element Read the rest of this entry »