Real Villains & Goal Setting: Part 3

Up to this point in part 1 and part 2, we’ve discussed what the villain wants, what he needs to get and how to use plot devices in villain planning. Now it’s time to set smaller, adventure-achievable goals and discuss timing.

Smaller Goals

Once you have set your lifetime goals, set a 25 year plan of smaller goals that you should complete if you are to reach your lifetime plan. Then set a 5 year plan, 1 year plan, 6 month plan, and 1 month plan of progressively smaller goals that you should reach to achieve your lifetime goals. Each of these should be based on the previous plan. – Mind Tools

Our plan is somewhat different than that but Read the rest of this entry »

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Real Villains & Goal Setting: Part 2

In Part 1, we discussed knowing what your villain wants to do and what he needs to do it. In this essay, I’ll talk about creating a plan and why to use plot devices.

The Plan

A table for each week

Image via Wikipedia

The next step is to write down a plan of some sort. Most goal setting programs use a time frame of 5 to 10 years or more but we’re working with a game campaign so we’re going to compress things because more action in less time makes better game. So in order to succeed, Islan Xanti needs to be able to do this within a year.

Using a Plot Device

A plot device is an element Read the rest of this entry »