In any game the leader can only go where the players are willing to follow, whether it be a Guild Leader in World of Warcraft or a Game Master of a tabletop role-playing game. If the players won’t follow, you have no game. And there are really two ways you can convince them to do this. The Stick and the Carrot.
The Stick, used very sparingly and with extremely judicious care, can be extremely effective Read the rest of this entry »