Things I’ve used lately:
Please enjoy the Primordial Changeling, a level 6 regenerative were-snake solo I’m looking forward to throwing at my players next session. You can find him, plus the swarm golem and lava elemental (both trans-role critters) in the Weekly Critter Crate. – Unnatural 20
Yes, I will definitely be grabbing a few of these to modify for my game. Giant Salamander? Moths? Sand Devil and Doppleganger Jelly? Very cool. I only wish they were either a) on posts of their own or b) all in one pdf for easier access. Each monster is on it’s own pdf you have to download to read.
Then, suddenly inspired, I fired up Googlism. This is a tool that lets you enter a name and spit out random facts associated with that name by Google. – Szilard
This should’ve been a no-brainer but it never occurred to me to use the site that way until szilard posted about it. The results to take a little filtering but this looks alot better than most random NPC personality or quirk generators I’ve seen. And it won’t even be hard to use the results in a fantasy game.
As a sort of recap, I’ve compiled a list of the top ten articles since the site began, rated by number of page views. – Jonathon Drain
When Jonathon Drain hands you a list of popular posts on his blog, you look for things to steal. In this case, I found 2. The first is a complete list of Ioun Stones I’m going to convert over to d6 Fantasy. Of all the magic items ever published for the AD&D game in any of its incarnations, Ioun Stones are hands down my favorite. There is no way I can pass this list up.
The second is and an essay on how much a gold piece is worth. I’ve based many things in Project Valiant on my research into what 12th Century Europe was actually like and will be using what I’ve learned from this essay to help me on pricing items for my game.
War is a sad constant in human history. So it isn’t surprising that war is a popular feature of literature and it plays a major role in most fantasy campaigns. – Stargazer
Stargazer gives some really nice advice about war and fantasy gaming. Since Valiant is set in a realistic version of fuedal Europe, this article is something I’ll be referring to as I write games for my players. Even if the players are no where near a war, they’ll likely hear about. While much of what he says is common sense, it’s nice to have it all in one place with the thinking done for me. I just wish he’d learn to use space between paragraphs….
I created this powerful magical battle ax for a C&C campaign I ran about a year and a half ago. I’m presenting it again here, slightly tweaked so it’s a little bit more balanced. – Badelaire
I seem to have a fetish for picking up other people’s ideas for magical items as I found one more at Tankards & Broadswords. This one probably won’t show up for a long time yet, as it really is a doozy. The Battle-Ax wants a good fight though, and I love that. Not the most creative magical item, I’ve come across this idea before in books and I’ll probably change the name but oooo, the stuff it does!
…the next step in designing your adventure is the most fundamental: the plot. – A Butterfly Dreaming
It’s a short quote but that post is an excellent read on story writing and adventures are at heart stories of some sort. There are some good details and building the basic conflict and I’ll be referring back to it often. Then I’ll go here and try following this outline. I think that outline could work well for more than an adventure script but also for a chapter, or entire campaign idea. Click here for the next installment of the series by Butterfly Dreaming.
That’s it for this post’s worth of ideas stolen! Yes, if you haven’t guessed, my favorite class is thief. Excuse me… Viriatha sneaks off into the dark looking for more good game content.